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Common Skills
Common skills
Can be learned by all classes.
Some attributes
First Boost your Health
Second Earn Hp and Score from coins.
Third Increase the amount you can equip.
Other attributes

Woe to the adventurer that invests frivolously into Common Skills, as they might find themselves without the ability to pursue their definitive class skills. What good is a Dwarf without a bomb, or a Wizard without a Spell?  An excellent skill planner can be found here.



Others: Amazon , Dwarf , Elf , Fighter , Scorceress , Wizard.

Slide AttackEdit

Slide attack
Increased chance of taking enemy down
when sliding (Down + Square).
Rank SP Cost Effect
1 1 Power 30, Knockback + 30%
2 1 Power 34, Knockback + 40%
3 2 Power 40, Knockback + 55%
4 3 Power 46, Knockback + 70%
5 4 Power 60, Knockback + 100%

Wealth to HealthEdit

Wealth to health
Recover HP when picking up coins.
Rank SP Cost Effect
1 1 HP Recovered Per Coin: 2
2 1 HP Recovered Per Coin: 3
3 2 HP Recovered Per Coin: 5
4 3 HP Recovered Per Coin: 7
5 4 HP Recovered Per Coin: 10

Money is PowerEdit

Money is power
Picking up coins adds to your score.
Rank SP Cost Effect
1 1 +10 Per Coin
2 1 +20 Per Coin
3 2 +40 Per Coin
4 3 +60 Per Coin
5 4 +100 Per Coin

Vitality BoostEdit

Vitality boost
Increases your max HP.
Rank SP Cost Effect
1 1 Max HP + 20
2 1 Max HP + 35
3 1 Max HP + 50
4 2 Max HP + 65
5 2 Max HP + 80
6 3 Max HP + 100
7 3 Max HP + 120
8 4 Max HP + 145
9 4 Max HP + 170
10 6 Max HP + 200

NutritionistEdit

Nutritionist
Increases the healing effectiveness of food.
Rank SP Cost Effect
1 1 Recovery + 20%
2 1 Recovery + 25%
3 2 Recovery + 30%
4 3 Recovery + 35%
5 4 Recovery + 50%

MaintenanceEdit

Maintenance

Grants a chance that using a temporary weapon won't decrease its number of uses.

Rank SP Cost Effect
1 1 20% Chance of Not Depleting
2 1 25% Chance of Not Depleting
3 2 30% Chance of Not Depleting
4 3 35% Chance of Not Depleting
5 4 50% Chance of Not Depleting

Adroit Hands Edit

Adroit hands
Reduces cooldown time in between using items.
Rank SP Cost Effect
1 1 -10% Cooldown Time
2 1 -15% Cooldown Time
3 2 -20% Cooldown Time
4 2 -25% Cooldown Time
5 3 -30% Cooldown Time
6 3 -35% Cooldown Time
7 5 -50% Cooldown Time

EvasionEdit

2-7

Evasion

Increases the number of times you can evade.
Rank SP Cost Effect
1 2 Continous Evade +1
2 3 Continous Evade +2
3 4 Continous Evade +3

Deep PocketsEdit

4-6

Deep Pockets

Increases the number of slots in Bags.
Rank SP Cost Effect
1 2 Total Bag Slots = 8
2 4 Total Bag Slots = 9
3 6 Total Bag Slots = 10

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