|Weapons:||Dual warhammers, duel axes, bombs|
Strength - S
Constitution - S
Intelligence - E
Magic Resistence - D
Dexterity - C
Luck - B
Power Bomb - The throw attacks of the Dwarf is increased as well as add a damaging shockwave to thrown enemies once they land. Increase in levels increases the power and the range of the shockwaves.
Frenzy - The Dwarf unleashes a rapidfire onslaught of punches with his hammers ending with a powerful uppercut. Increase in level increases the power, speed, and number of hits.
Eagle Dive - An aerial attack where the Dwarf lunges foward in midair, striking whatever is in his way. Additionally, he will drop bombs that explode upon impact at anyone under him. Increase in level increases power and the number of bombs dropped.
Powder Mastery - This supplies added power to any fire-based attacks the Dwarf uses.
Strengths & WeaknessesEdit
While the Fighter dishes out respectable damage at close range, his abilities lean more towards the role of a tank, covering allies around him and boasting the best defense among the playable classes. The Dwarf, on the other hand, is his more front line-minded counterpart.
With his Pump Up ability, the Dwarf gains a boost to damage reduction, further increased by putting points in Rock Skin, which makes him quite tanky. His Toughness passive also makes him more resistant to flinching which is a big help both when being on the offensive or defensive it will allow you to continue your attacks or let you move away or let you use an item without being interrupted. This is especially helpful when mobbed.
Using his ability to throw enemies, the Dwarf can remove enemies that get too close to his squishier allies, particularly the Wizard and Sorceress. He can also deal damage to groups of enemies by throwing his victim (or a boulder) at them, especially once you acquire the Power Bomb passive skill that boosts throw damage and adds a shockwave effect upon hitting the floor that gets bigger as you level the skill (NOTE: The shockwave only happens once the victim hits the floor).
His Power Smash deals heavy damage in an area around him (with added lightning damage if you get Grand Smash). The lack of a weapon after using this is mitigated by his Lethal Fists passive which greatly boosts bare-handed attack damage and works very well with The True Fist rune spell.
The Dwarf's main weakness is fighting airborne enemies. While the Fighter has the Cyclone Masher skill which keeps him in the air for longer periods of time and a shield charge that acts as a double jump and the Amazon can attack in the air with better reach, the Dwarf can only choose to do the Eagle Dive, the downward slam, or throw his target which are better suited to attacking enemies beneath him.
The Dwarf also has a pseudo-Evasion (passive skill) technique where his Pump Up animation cancels the recovery time of the dodge animation. By holding Square then evading, the Dwarf goes into Pump Up stance the moment he lands, allowing you to immediately evade again as many times as you wish.
He is a Very heavy weight character, that provides the comic relief for the events of the game with his fighting style.